I’ve been playing a new game for the past two days, a PC/Xbox title called Section 8. It’s basically a variant on the old Tribes/Battlefield notion of a mostly multiplayer game with big teams, big maps and big guns to aim at folks you dislike. The main idea is that it delivers stripped-down, fun and brutal action of a not-exactly-class-based kind with pretty much bleeding edge graphics and blah blah.
The problem is, it looks like somebody has been rushing things at Timegate because while the game works fairly well (apart from some odd quirks) the multiplayer backend is as ropey as I’ve seen in a while. The cardinal bug is that after a 32-player match ends everybody gets disconnected from the server almost every time (it happens on official servers too, so it’s certainly Timegate’s problem). This means that for a small community with rarely more than 100 uk players online at any given point, it’s pretty hard to get a good, balanced game going – for more than one round at any rate. So the community gets booted from one server to the next, over and over and over.
Then there’s the server browser and our old friend Games For Windows Live. The server browser is poor (dear Christ all they had to do was realise that they’d have it right if they just COPIED WHAT STEAM DOES?) and the overall transparency of the system is negligible. You can’t see your ping ingame. You can’t see your server history. And then there are the swathes of people who couldn’t even get the game started, apparently due to the pisspoor proprietary nightmare that is GFWL.
The moral of this story – if there is one – is that developers shouldn’t rush into a release date. And they shouldn’t put any faith in Games For Windows Live, which seems to be a crushingly unreliable way to play games online. More on that one later, perhaps.